
Spyro™ Reignited Trilogy
SHOW TYPE
GAME
DEVELOPER
Toys for Bob
PROTECTION
E10+ (Everyone 10 and older)
RELEASED
2019
Outlast the onslaught in a sci-fi survivors-like where your decisions matter as much as your firepower.
The original roast master is back! Same sick burns, same smoldering attitude, now all scaled up in stunning HD. Spyro is bringing the heat like never before in the Spyro™ Reignited Trilogy game collection.
Rekindle the fire with the original three games, Spyro the Dragon, Spyro 2: Ripto's Rage! and Spyro: Year of the Dragon. Explore the expansive realms, re-encounter the fiery personalities and relive the adventure in fully remastered glory. Because when there’s a realm that needs saving, there’s only one dragon to call.
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2 of 5 members have weighed in. 100% have not labeled it woke. Search already lists this title; a community verdict lands at five.
2 of 2 did not label it woke · 5 members to decide
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Comments and reviews
June Pell
+12 cloutSep 11, 2026
I sat down with Spyro Reignited Trilogy because the box art still looks like something I would have begged for at a birthday when I was small enough to need a booster seat, and I figured an evening of purple dragon nonsense would be harmless. I was wrong about the evening part. It ate the whole weekend. (Not in a bad way, mostly. My laundry basket would disagree.) The first hour I spent just running in circles in the Artisans world, breathing fire at nothing in particular and watching the gem sparkles. Spyro feels heavier and lighter at the same time now—like someone sanded the sharp edges off the old tank controls and then forgot to tell the camera. On my PC it got slippery in a way that made me think the floor was iced over even when it wasn't. I kept having to hop just to break free and start walking again, which is ridiculous, and yet I never quite quit. Anyway. That hop-to-stop thing became its own little ritual. I got stuck—really stuck—on the glide from the first big cliff in that opening meadow. The one where the wind picks up and the music does that soft swell and you can see half the level laid out like a toy box. I rewound it. I mean I quit to the title and loaded the save three separate times just to launch off that same ridge again because the first time I overshot the island and the second time I clipped a tree and the third time the sun hit his scales exactly right and I sat there grinning like I'd invented gliding. The new model is glossy without being plastic; you can almost count the little ridges on his horns. I remember the original looking like melted crayon and this version somehow keeps the same silly silhouette while making every leaf matter. I kept telling myself I was only checking the lighting. Liar. Once I actually started collecting things properly the loop took over. Gem, sheep, dragon, egg, repeat. Spyro 1 is the purest of the three—more open, more "fall off the edge and laugh," tougher platforming in places. Spyro 2 eases up and starts telling a tiny story with that Ripto character who is pure Saturday-morning villain energy, and Spyro 3 throws mini-games at you until you either love them or side-eye the racing ones. I side-eyed the racing ones. Hard. They made me feel like my hands belonged to someone else. Still finished every track because I'm stubborn and the rest of the game is so gentle that the frustration feels almost personal, like the game briefly forgot it was supposed to be a warm bath. There are bugs. Visual ones that make a ledge disappear for a frame, collision that decides you need to jump an invisible wall, and if you leave the frame rate uncapped on PC the whole thing starts skating like you're on an endless banana peel. I capped it and most of the nightmare went away, which is a sentence I never thought I'd write about a dragon game. (The fact that a 2019 remaster of late-90s games still needs that little prayer is funny and slightly sad.) None of it ruined the feeling though. The music still does that thing where it sneaks under your ribs. The voice work is the same warm goofiness I half-remember. The worlds still look like someone took a handful of crayon colors and decided every realm needed its own candy mood. I never played the originals end-to-end as a kid—just borrowed cartridges and watched friends—so this wasn't pure nostalgia for me so much as borrowed nostalgia that still landed. It feels like someone carefully re-painted the toys you used to leave on the carpet and then handed them back without lectures. No sermons, no checklist characters, just a little dragon who charges, flames, and floats, and a bunch of dragons who thank you in increasingly silly voices. I 100%'d the first two and got most of the way through the third before my shoulders started complaining about the controller. The skill points and extra eggs can get fiddly, the kind of picky that makes you laugh and then immediately try one more time. What stays with me is still that first glide. I keep seeing it when I close my eyes—the green slope, the sudden sky, Spyro's little wings catching air like he was born for it. I rewound it again last night just to hear the music swell one more time. Ridiculous. Soft. Worth it. If you ever liked collectathons or just need something bright that doesn't demand you be a better person, this is still the same silly fire. Just maybe cap your frames and keep a spare hour (or twelve) free.
Guest 2b41
anonymous
Sep 10, 2026
Spyro Reignited Trilogy is a ground-up reimagining of the first three 'Spyro' games. It's very faithful to those PS1 titles, recreating their colorful worlds and quirky characters with slick, stylized models and springy, cartoonesque animation. The game doesn't feel dated at all, which is a testament to the excellent design of the twenty-year-old originals, and it will certainly please fans of the series. It's a lot of fun, with a variety of levels and plenty of stuff to collect. he game isn't massively challenging but it isn't too easy, either; it's perfect for all the family. The piece does lack some accessibility options - such as subtitles - that ought to be mandatory. It also doesn't allow for control remapping or let you invert the analogue stick input for its flying segments. For an able-bodied person with good hearing (or a quiet place to play), these things might not be a problem. For many, though, they'll be game-breaking. For as enjoyable as the piece is, it isn't all that deep. However, it's an easy-going experience that truly is entertaining, which is the most important thing of all. The subtle differences between the three games included here are also interesting to see. They're all of a similar quality, but take slightly alternate approaches to quest design and feature an increasing number of mini-games. If you like the three original 'Spyro' titles, you're sure to like this. If you've never played them, this is a great place to start.